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Peter Lobanov12 September 2024

The Business of Creativity: Finding Ways To Help Your Community Win with Peter Lobanov

2Frameworks
8Insights

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Frameworks in this episode

Insights & moments

The myth-busts, hot takes, explainers, and tools worth keeping.

Myth Buster· 1

Myth Buster25:59

Selling Millions in Toys Does Not Mean Keeping Millions

Peter cautions that headline retail sales can obscure the economics of licensed consumer products. Manufacturing partners, distributors, retailers, licensors, and community asset owners may all take portions of the revenue before it reaches the brand.

  • Gross retail sales differ sharply from brand revenue.
  • Licensing structures can leave very small margins.
  • Manufacturing and distribution partners each capture value.
  • Novel community licensing adds legal costs and exposure.
  • Specialized legal leadership was hired early to manage risk.

“It is not easy to go about this business model where you have to license it, because on a licensing game, you know, you're seeing…”

Peter Lobanov · 25:59

“So we actually brought in a CLO CLO early on like two months into the brand to help us navigate not only the Web3 sector,…”

Peter Lobanov · 26:07
#licensing#margins#legal#consumer-products

Hot Take· 1

Hot Take47:00

Why Pudgy Penguins Refused to Start as a Children's Brand

Peter argues that brands can move toward younger audiences more easily than they can escape a children's-only identity. Pudgy Penguins therefore targeted young adults and collectors on Instagram first, preserving continuity with its adult Web3 community before developing a separate younger-audience property.

  • Starting with children could have alienated adult NFT collectors.
  • Instagram supported an older initial audience than YouTube Kids.
  • Relationship humor made the characters relevant to young adults.
  • A separate inherited IP could serve younger viewers.
  • Audience choice influences the brand's long-term strategic ceiling.

“The thing about that is, like, it's always easy to age down. It's not easy to age up.”

Peter Lobanov · 47:00

“And so our primary audience is young adults and collectors, right.”

Peter Lobanov · 48:22
#audience#positioning#kids-media#brand-strategy

Explainer· 2

Explainer05:37

The JPEG Was Only the Doorway to the Community

Peter initially struggled to understand why anyone would spend hundreds of dollars on a digital penguin. He later recognized that the purchase also granted access to a concentrated community of people with shared interests and demonstrated buying behavior.

  • The NFT provided verifiable ownership of digital artwork.
  • Ownership also granted access to a token-gated community.
  • The community's shared interests and purchasing behavior created business value.
  • Community context reframed the asset beyond being merely a JPEG.

“And without community, you don't really understand the power of these penguins, which is a big, big, big variable that I didn't really understand.”

Peter Lobanov · 05:48

“Had he kind of phrased it like that, where it's like you're getting access to a community of like minded people, it would have reframe…”

Peter Lobanov · 05:48
#nfts#community#web3#ownership
Explainer07:44

How NFT Royalties Changed the Creator Resale Model

NFT royalties offered Pudgy Penguins a percentage of secondary-market transactions, giving the original creator recurring revenue when an asset changed hands. Peter compares the mechanism to tokenizing real-world assets and explains why royalty income initially made the acquisition financially attractive.

  • Creators could receive a percentage of secondary sales.
  • Blockchain provenance identified the originating project.
  • Transaction revenue appeared capable of repaying the acquisition cost.
  • The NFT downturn later undermined that initial assumption.

“NFT royalties, which were basically like transaction fees, every time a penguin was sold, you would get, you know, a piece of it as the…”

Peter Lobanov · 07:44

“He said just on the royalties alone, we'll be able to generate X amount and recoup the initial buyout cost.”

Peter Lobanov · 09:41
#royalties#blockchain#creators#business-model

Story· 2

Story23:10

When NFT Holders' Penguins Became Royalty-Paying Toys

Instead of designing every toy internally, Pudgy Penguins licensed selected digital characters from community members. Holders could therefore benefit when physical versions of their assets sold, although the model introduced narrow margins and significant contractual complexity.

  • The company selected community-owned characters suited to physical products.
  • NFT holders licensed their assets back to the brand.
  • Sales created potential upside for both the company and individual holders.
  • Legal and licensing infrastructure had to be created for a novel arrangement.

“Some of the people who were holding these NFTs, we actually licensed their app, their profiles. We licensed their digital asset to turn that into…”

Peter Lobanov · 23:10

“The thing is, that was a very complicated process because there are no systems in place for that.”

Peter Lobanov · 25:59
#licensing#toys#community-ownership#intellectual-property
Story22:19

Amazon Sales Turned Walmart's No into 2,300 Stores

Walmart initially rejected Pudgy Penguins because the young NFT brand lacked conventional media credentials. The team redirected existing production to Amazon, where community-driven demand made the product Amazon's top toy, then used those sales statistics to reopen the retail conversation.

  • Walmart rejected the brand's first pitch.
  • Existing toy production forced the team to find a rapid alternative.
  • Community advocacy concentrated demand on Amazon.
  • Verified sales performance gave Walmart evidence to reconsider.
  • Walmart ultimately ordered products for roughly 2,300 stores.

“In 24 to 48 hours. We became Amazon's choice number one toy in the entire toy category.”

Peter Lobanov · 27:56

“And, we launched toys in, 2300 Walmart locations nationwide.”

Peter Lobanov · 30:05
#retail#amazon#walmart#distribution#traction

Tool· 1

Tool30:14

The Toy Unboxing Flow That Quietly Created Web3 Wallets

Each physical toy included a QR code leading buyers through a simple digital-penguin experience. Users entered familiar account credentials while the backend created a Web3 wallet, removing cryptocurrency terminology and setup friction from the onboarding journey.

  • A QR code connected each toy to a digital experience.
  • Users customized a Forever Penguin by unlocking traits.
  • The backend created a Web3 wallet for each account.
  • The interface used familiar email and password language instead of crypto jargon.
  • Gamification introduced Web3 capabilities without demanding prior knowledge.

“What people don't know in the back end is we're creating wallets, Web3 wallets, essentially for every single user that went in ahead and scanned…”

Peter Lobanov · 30:50
#onboarding#wallets#gamification#phygital#web3

Takeaway· 1

Takeaway44:08

Cuteness Earns Attention, but Story Creates Attachment

Physical reach and recognizable character design gave Pudgy Penguins an initial value proposition, but Peter saw those advantages as insufficient for durable fandom. The next objective was to define where the characters came from, who they were, and what journey could build a deeper emotional bond.

  • Visual cuteness provides an immediate product advantage.
  • Long-term fandom requires emotional connection.
  • Characters need identities, settings, and journeys.
  • A comic offered an initial piece of official lore.
  • Story development supports the brand beyond merchandise.

“The cute factor is one value proposition. The second has to be deeper emotional connection.”

Peter Lobanov · 44:08

“The next thing for us is story.”

Peter Lobanov · 44:08
#storytelling#lore#characters#fandom#brand